Armatures not exported with parent type "Bone" · Issue #1292 · KhronosGroup/glTF-Blender-IO · GitHub
![Animation bone channel is not exported if a deforming bone is a copy constraint of another none-moving bone. · Issue #1541 · KhronosGroup/glTF- Blender-IO · GitHub Animation bone channel is not exported if a deforming bone is a copy constraint of another none-moving bone. · Issue #1541 · KhronosGroup/glTF- Blender-IO · GitHub](https://user-images.githubusercontent.com/707519/149862113-0ae5163a-bc66-4856-914b-f6e6e18d9721.png)
Animation bone channel is not exported if a deforming bone is a copy constraint of another none-moving bone. · Issue #1541 · KhronosGroup/glTF- Blender-IO · GitHub
Blender: Trouble with Multi-Part Character Model! How to do it right? - import-assets - jMonkeyEngine Hub
![Workshop Imports Always Deformed - Workshop Support & Bugs - PixelTail Games - Creators of Tower Unite! Workshop Imports Always Deformed - Workshop Support & Bugs - PixelTail Games - Creators of Tower Unite!](https://forums.pixeltailgames.com/uploads/default/original/3X/c/5/c5b315425ce6e1697d595c94c6bf46e20de96a30.png)
Workshop Imports Always Deformed - Workshop Support & Bugs - PixelTail Games - Creators of Tower Unite!
![Blender to UE4 Squash And Stretch/ Bone Hierarchy Issues - Character & Animation - Epic Developer Community Forums Blender to UE4 Squash And Stretch/ Bone Hierarchy Issues - Character & Animation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/3X/4/6/4672001ef09b5b9f7733517098cdd8842ea90f32.jpeg)
Blender to UE4 Squash And Stretch/ Bone Hierarchy Issues - Character & Animation - Epic Developer Community Forums
![Controlling a mesh with more than one armature/rig - Animation and Rigging - Blender Artists Community Controlling a mesh with more than one armature/rig - Animation and Rigging - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/4/a/b/4ab353e2405636af2ba5a33f5bda8e9517b27a75.jpeg)
Controlling a mesh with more than one armature/rig - Animation and Rigging - Blender Artists Community
![Blender 2.8 error trying to export with Rigify Armature. · Issue #154 · godotengine/godot-blender-exporter · GitHub Blender 2.8 error trying to export with Rigify Armature. · Issue #154 · godotengine/godot-blender-exporter · GitHub](https://user-images.githubusercontent.com/862976/52505457-2ca92880-2bb1-11e9-8a80-60b8d04dd1ef.png)
Blender 2.8 error trying to export with Rigify Armature. · Issue #154 · godotengine/godot-blender-exporter · GitHub
Blender Armature not importing correctly - Bones have incorrect rotation and position - Support - Sketchfab Forum
![export - Blender Armature/Rig exported, without Bones but with Animations (to Unity) - Blender Stack Exchange export - Blender Armature/Rig exported, without Bones but with Animations (to Unity) - Blender Stack Exchange](https://i.stack.imgur.com/rBLc8.png)
export - Blender Armature/Rig exported, without Bones but with Animations (to Unity) - Blender Stack Exchange
![Exported armature has all deformation bones of the same size, how to export the original sizes? : r/blenderhelp Exported armature has all deformation bones of the same size, how to export the original sizes? : r/blenderhelp](https://preview.redd.it/exported-armature-has-all-deformation-bones-of-the-same-v0-biehnduuwqu91.png?auto=webp&s=d5b5ff6fab2638d604e529a74da8c9615cd81044)
Exported armature has all deformation bones of the same size, how to export the original sizes? : r/blenderhelp
![export - Armature becomes deformed when exported from Blender into gltf format - Blender Stack Exchange export - Armature becomes deformed when exported from Blender into gltf format - Blender Stack Exchange](https://i.stack.imgur.com/yV48v.png)