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Moving upper part of the mesh instead of the whole mesh. - Character & Animation - Epic Developer Community Forums
![rigging - Bone rotation causes unwanted mesh deformation - not weight related (I don't think) - Blender Stack Exchange rigging - Bone rotation causes unwanted mesh deformation - not weight related (I don't think) - Blender Stack Exchange](https://i.stack.imgur.com/Ogppz.png)
rigging - Bone rotation causes unwanted mesh deformation - not weight related (I don't think) - Blender Stack Exchange
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Blender Eyelid Rigging Rotation+Translation Ruins Shape of Mesh - Animation and Rigging - Blender Artists Community
![Blender to Unreal - Initial bone rotation is not zero - Character & Animation - Epic Developer Community Forums Blender to Unreal - Initial bone rotation is not zero - Character & Animation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/8/d/18dc26a6eb8117e41cfc57390511c822c16dbfc9.jpeg)
Blender to Unreal - Initial bone rotation is not zero - Character & Animation - Epic Developer Community Forums
Rotating Bones Shrinks and (Incorrectly) Deforms Mesh - Animation and Rigging - Blender Artists Community
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BLENDER: Ue to Rigify tool, finger rotation problem - Character & Animation - Epic Developer Community Forums
![Blender to UE4 | | parented bones rotated 90 degrees but fine in blender. Following documented practice. : r/unrealengine Blender to UE4 | | parented bones rotated 90 degrees but fine in blender. Following documented practice. : r/unrealengine](https://preview.redd.it/dcyhvlovrb651.png?width=1340&format=png&auto=webp&s=f9080ea7b6e844b0d94c13d047ee001593bb3c5f)